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dc.contributor.authorSoto R.
dc.contributor.authorCrawford B.
dc.contributor.authorMonfroy E.
dc.contributor.authorParedes F.
dc.date.accessioned2020-09-02T22:28:42Z
dc.date.available2020-09-02T22:28:42Z
dc.date.issued2014
dc.identifier.citation17, 2, 204-216
dc.identifier.issn14538245
dc.identifier.urihttps://hdl.handle.net/20.500.12728/6313
dc.descriptionA Constraint Satisfaction Problem (CSP) consists in a sequence of variables holding a domain of possible values and relations among these variables called constraints. A meta-CSP can be seen as a metaproblem whose decomposition leads to a set of CSPs. The meta-variables correspond to sub-problems of the original problem, and a meta-constraint is a relation among those meta-variables. Meta-CSPs find many applications in industry, usually in processes that involve time and actions such as the control of a robot, a manufacturing process, or the scheduling of any common activity. In this paper, we introduce the notion of Sequentially Dependent Meta-CSP (SD Meta-CSP), which extends the meta-CSP in order to support applications where a dependency between sub-problems is mandatory. In this case, the meta-CSP is decomposed into a set of sub-problems {Pi, Pi+1, . . . , Pn}, but the instance of the sub-problem Pi+1 sequentially depends on the solution of the sub-problem Pi . In this work we provide a formal definition for the SD Meta-CSPs, a framework to handle it, and we illustrate its applicability to video games. In particular, we model and implement agents as SD Meta-CSPs able to autonomously play two classic games: Ms. Pac-Man and Super Mario Bros.
dc.language.isoen
dc.publisherEditura Academiei Romane
dc.subjectArtificial intelligence
dc.subjectConstraint satisfaction problem
dc.subjectVideo-games
dc.titleSequentially dependent meta-constraint satisfaction problem: An application to video games
dc.typeArticle


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