Mostrar el registro sencillo del ítem

dc.contributor.authorBongers, Wolfgang
dc.contributor.authorVallejos, Pablo
dc.date.accessioned2024-04-11T06:53:14Z
dc.date.available2024-04-11T06:53:14Z
dc.date.issued2023
dc.identifier10.32735/S0718-22012023000563038
dc.identifier.issn7164254
dc.identifier.urihttps://hdl.handle.net/20.500.12728/11162
dc.description.abstractThis article proposes an approach to the novel Throguel Online (2020), by Chilean writer Nicolas Meneses, from an intermedial perspective. We will analyze the book ' s place between literature, videogame, and internet, considering various elements in the mixture of real and virtual layers it is performing, and which is turning it into a symptomatic and exemplary work for the digital and cybercapitalist era. On the one hand, the novel displays, on an aesthetic, material y thematic level, different textualities and configurations of videogames that invade and transform the materialities and languages of the text. On the other hand, it shows both the difficulties of precarious life in Latin America (Chile), and the possibilities of creating new virtual communities through digital networks.es_ES
dc.language.isoenes_ES
dc.publisherUNIV LOS LAGOSes_ES
dc.subjectThroguel Onlinees_ES
dc.subjectMeneseses_ES
dc.subjectintermedialityes_ES
dc.subjectvideogameses_ES
dc.subjectdigitalityes_ES
dc.titleThroguel Online: videogame, literature, community, and precarious life in a Chilean intermedial novel of the digital agees_ES
dc.typeArticlees_ES


Ficheros en el ítem

Thumbnail

Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem