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dc.contributor.authorMorales, Jenny
dc.contributor.authorSilva-Aravena, Fabián
dc.contributor.authorValdés, Yolanda
dc.contributor.authorBaltierra, Sergio
dc.date.accessioned2023-02-27T19:09:42Z
dc.date.available2023-02-27T19:09:42Z
dc.date.issued2022
dc.identifier10.1007/978-3-031-24709-5_15
dc.identifier.issn18650929
dc.identifier.urihttps://hdl.handle.net/20.500.12728/10243
dc.description.abstractThe massification of technologies, the implementation of 5G and the Internet of Things (IoT), allow implementing systems that contain virtual or augmented reality or implementation of both. In this sense, the covid 19 pandemic in the last years, has also affected people’s behavior and leaned to shop without leaving their homes. VR, RA, and/or MR techniques are currently widely used for medicine, education, and entertainment, among others. In this study, we combine both elements to analyze the literature on e-commerce and the use of VR, AR, and/or RM. Searching and analyzing recent scientific articles were defined, and virtual reality is the most used, followed by the mixture of RV and RA, the above to improve the shopping experience, providing the customer with a more authentic and immersive environment. In future works, we will expect to expand this study, including how to evaluate the shopping experience and relate it to the customer experience.es_ES
dc.language.isoenes_ES
dc.publisherSpringer Science and Business Media Deutschland GmbHes_ES
dc.subjectAugmented realityes_ES
dc.subjectE-commercees_ES
dc.subjectLiterature reviewes_ES
dc.subjectVirtual realityes_ES
dc.titleVirtual Reality and Augmented Reality Applied to E-Commerce: A Literature Reviewes_ES
dc.typeArticlees_ES


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